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A couple of years ago I bought an Atari 65XE and while I was going through its game library and checking out games, I loaded Cellar Terror. I immediately got hooked and although the graphics, sound and animation were really really basic (as basic as they could be back in the day), I spent most of my time on the Atari on that game. 

After finishing the Next War I was really burnt out and took a hiatus from coding.  I had a couple of games half written but I decided to start a new and easier project to get back in the mood. Hence, I wrote this simple but addictive game, enriching it with Next goodies, sprites, per pixel movement, and added bonuses to give it an 80s arcade look.

So,  in a nutshell: your basements are full of evils. Collect them to make them go away but keep your eye on the clock. They also have the tendency to teleport from time to time making your life more difficult. As you progress into the game, several bonus objects with a life of their own are introduced: pints that will slow you down for a few seconds, a magic shoe that speeds you up , an hour glass that will add some seconds to that merciless countdown clock, and a few amperes that decided to take a stroll and will leave you stunned upon contact.

Each cellar is randomly generated using a routine I adapted from an old spectrum book (Cracking the code on the Sinclair ZX Spectrum by John Wilson). There are 16 of them that you have to clear before you can have some rest!
The title music is a hard rock rendition of Toccata und Fuge d-Moll BWV 565 and the loading and ending screen originated as AI renders and were further edited and converted to the Next native resolution and palettes.

The game has been tested on both KS1 and KS2 machines, as well as on an N-GO.

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Click download now to get access to the following files:

Basement Terror.zip 5.2 MB

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Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.

That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.

The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.

The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.

It’s not necessary or mandatory to buy the USB, only if you like it or want it.

If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.

Juan.

Works fine on my Spectrum Next KS2, Made it level 9 so far

Thanks for the feedback, level 16 is doable! Keep going!

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Thanks for sharing although I've tried to play it on CSPect v2.19.5.1 emulator and it does not work? ZX Harrier, Nextoid! and Angry Bloaters work ok though. Superb games by the way.

Thank you, I developed the game using Cspect, so that’s weird. I will look into it.